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Overview:

The hands-on course on mastering advanced object-oriented design (OOD) and design patterns (primarily the “Gang of Four” design patterns) with agility is aimed at architects and developers of OO systems, You will learn to design with patterns, apply visual modeling in an agile modeling approach, and a suite of related advanced design topics. In this intensive seminar there is some lecture time, but the majority is spent in small teams at vast whiteboard spaces while the coach rotates and works with each team, guiding them through the case study problems. The course proceeds through a series of case studies within which you learn design pattern skills. This course approaches software design from three perspectives: the software engineering principles that enable development of quality software, modeling of software elements using the Unified Modeling Language (UML), and the application of design patterns as a means of reusing design models that are accepted best practices.The assignments will apply an agile design first methodology. Object-oriented (OO) design patterns are a critical skill of successful developers to support design agility. Various studies indicate that after initial release of a software system, at least 50% of effort and cost is spent in modification. To save money, it is skillful and economic to take a long-term view of product development and invest in simple, clear and extensible designs that reduce these costs. You will leave this workshop with deeper skill to apply patterns and create quality designs that have agility – that support reduced modification costs and increased comprehensibility, and hence support business agility.

Objectives:

Upon completion of this course, students should be able to:

  • Design flexibly with patterns (primarily, the “gang-of-four” design patterns)
  • Learn and collaborate with agile modeling
  • Design good type (class) hierarchies
  • Learn and collaborate with simple UML
  • Apply refactorings to patterns

Audience:

Developers, Sr. Programmers, Team Leads, etc…

Pre-Requisite:

The working assumption for this course is that registered students are proficient in programming. Our goal is to move beyond programming-specific concerns to a point where one can think through a design for a software application.

Course Curriculum

Course Outline
Agile modeling Details 00:00:00
Domain modeling Details 00:00:00
Exploring together the GRASP principles Details 00:00:00
Information Expert Details 00:00:00
Creator Details 00:00:00
Facade Controller Details 00:00:00
Low Coupling Details 00:00:00
High Cohesion Details 00:00:00
Polymorphism Details 00:00:00
Pure Fabrication Details 00:00:00
Indirection Details 00:00:00
Protected Variations Details 00:00:00
SOLID principles Details 00:00:00
Class hierarchy design Details 00:00:00
Introduction to design patterns for object-oriented development & architecture Details 00:00:00
Exploring together: Adapter, Proxy, Decorator, Abstract Singleton, Simple Factory Details 00:00:00
Exploring together: Strategy, Composite, Policy Details 00:00:00
Exploring together: Command, Memento, Command Processor Details 00:00:00
Exploring together: Observer, Template Method Details 00:00:00
Exploring together: Abstract Factory, Factory Method Details 00:00:00
Exploring together: State Details 00:00:00
Exploring together: Facade, Bridge, Builder, Chain of Responsibility Details 00:00:00
Exploring together: Iterator, Interpreter, Mediator, Prototype Details 00:00:00

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About Us

VerticalDivers® is a technology learning and development company. We deliver Deep Dive and high quality technology training. Our training are designed by professional  experts and SMEs and delivered to perfection.

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