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Overview:

HoloLens, Microsoft’s groundbreaking reality headset also known as Mixed Reality, overlaps holograms into a user’s vision of their environment. One gets to discover a new world by combining Virtual Reality & Augment Reality through HoloLens. It transforms the way we work and interact with the virtual world. This course introduces and demystifies the HoloLens platform and familiarizes you to new ways you can interact with computers (Mixed Reality). One gets an insight as the course takes you through the expedition of creating four independent examples using Unity 3D. you get to learn and implement spatial mapping and gesture control, incorporate spatial sound, and work with different types of input and gaze.

Audience:

  • Innovation & technology managers
  • All designers looking to create in a new medium
  • Project & product managers looking to work with 3D artists and developers
  • Media and advertising producers
  • Animators, developers, 3D artists
  • Film and videographers
  • Creative directors looking to improve knowledge
  • Augment Reality and Virtual Reality enthusiasts and hobbyists

Pre-Requisite:

  • Windows 10 PC configured with the correct tools installed.
  • Basic Knowledge of Operating system Windows OS.

Course Curriculum

INTRODUCTION TO Mixed Reality (AR & VR)
What is Virtual Reality (VR) Details 00:00:00
What is Augmented reality(AR) Details 00:00:00
What is Mixed Reality Details 00:00:00
Modern VR/AR experiences Details 00:00:00
History Details 00:00:00
Overview
Hardware Details 00:00:00
Software Details 00:00:00
Interaction fundamental Details 00:00:00
Types of Holographic Apps
Enhanced environment apps Details 00:00:00
Virtual environment apps Details 00:00:00
Blended environment apps Details 00:00:00
Introduction to Unity 3D
Getting to Know the Unity Editor
The Project Dialog Details 00:00:00
The Unity Interface Details 00:00:00
The Project View Details 00:00:00
The Hierarchy View Details 00:00:00
The Inspector View Details 00:00:00
The Scene View Details 00:00:00
The Game View Details 00:00:00
Honorable Mention: The Toolbar Details 00:00:00
Navigating the Unity Scene View
The Hand Tool Details 00:00:00
Flythrough Mode Details 00:00:00
Game Objects
Dimensions and Coordinate Systems
Putting the D in 3D Details 00:00:00
Using Coordinate Systems Details 00:00:00
World Versus Local Coordinates Details 00:00:00
Game Objects
Transforms
Translation Details 00:00:00
Rotation Details 00:00:00
Scaling Details 00:00:00
Hazards of Transformations Details 00:00:00
Transforms and Nested Objects Details 00:00:00
Models, Materials, and Textures
The Basics of Models
Built-In 3D Objects Details 00:00:00
Importing Models Details 00:00:00
Models and the Asset Store Details 00:00:00
Textures, Shaders, and Materials
Textures Details 00:00:00
Shaders Details 00:00:00
Materials Details 00:00:00
Shaders Revisited Details 00:00:00
3D Terrain
Terrain Generation
Adding Terrain to Your Project Details 00:00:00
Heightmap Sculpting Details 00:00:00
Unity Terrain Sculpting Tools Details 00:00:00
Terrain Textures
Importing Terrain Assets Details 00:00:00
Texturing Terrain Details 00:00:00
Environments
Generating Trees and Grass
Painting Trees Details 00:00:00
Painting Grass Details 00:00:00
Terrain Settings Details 00:00:00
Environment Effects
Skyboxes Details 00:00:00
Fog Details 00:00:00
Lens Flares Details 00:00:00
Water Details 00:00:00
Character Controllers
Adding a Character Controller Details 00:00:00
Fixing Your World Details 00:00:00
Lights and Cameras
Lights
Point Lights Details 00:00:00
Spotlights Details 00:00:00
Directional Lights Details 00:00:00
Creating Lights Out of Objects Details 00:00:00
Halos Details 00:00:00
Cookies Details 00:00:00
Cameras
Anatomy of a Camera Details 00:00:00
Multiple Cameras Details 00:00:00
Split Screen and Picture in Picture Details 00:00:00
Layers
Working with Layers Details 00:00:00
Using Layers Details 00:00:00
Game 1: Amazing Racer
Design
The Concept Details 00:00:00
The Rules Details 00:00:00
The Requirements Details 00:00:00
Creating the Game World
Sculpting the World Details 00:00:00
Adding the Environment Details 00:00:00
The Character Controller Details 00:00:00
Gamification
Adding Game Control Objects Details 00:00:00
Adding Scripts Details 00:00:00
Connecting the Scripts Together Details 00:00:00
Playtesting
Collision
Rigidbodies Details 00:00:00
Collision Details 00:00:00
Colliders Details 00:00:00
Physics Materials Details 00:00:00
Triggers Details 00:00:00
Raycasting Details 00:00:00
Prefabs
Prefab Basics
Prefab Terminology Details 00:00:00
Prefab Structure Details 00:00:00
Working with Prefabs
Adding a Prefab Instance to a Scene Details 00:00:00
Inheritance Details 00:00:00
Instantiating Prefabs Through Code Details 00:00:00
User Interfaces
Basic UI Principles
The Canvas
The Rect Transform Details 00:00:00
Anchors Details 00:00:00
Additional Canvas Components Details 00:00:00
UI Elements
Images Details 00:00:00
Text Details 00:00:00
Buttons Details 00:00:00
Canvas Render Modes
Screen-Space Overlay Details 00:00:00
Screen-Space Camera Details 00:00:00
World Space Details 00:00:00
Particle Systems
Particles
Unity Particle Systems Details 00:00:00
Particle System Controls Details 00:00:00
Particle System Modules
Default Module Details 00:00:00
Emission Module Details 00:00:00
Shape Module Details 00:00:00
Velocity over Lifetime Module Details 00:00:00
Limit Velocity over Lifetime Module Details 00:00:00
Collision Module Details 00:00:00
Sub Emitter Module Details 00:00:00
Texture Sheet Module Details 00:00:00
Renderer Module Details 00:00:00
The Curve Editor
Animations
Animation Basics
The Rig Details 00:00:00
The Animation Details 00:00:00
Animation Types
Creating the Animation Details 00:00:00
Animation Tools
Animation Window Details 00:00:00
Creating a New Animation Details 00:00:00
Record Mode Details 00:00:00
The Curves Editor Details 00:00:00
Animators
Animator Basics
Rigging Revisited Details 00:00:00
Importing a Model Details 00:00:00
Configuring Your Assets
Rig Preparation Details 00:00:00
Animation Preparation Details 00:00:00
Creating an Animator
The Animator View Details 00:00:00
The Idle Animation Details 00:00:00
Parameters Details 00:00:00
States and Blend Trees Details 00:00:00
Transitions Details 00:00:00
Scripting Animators
Audio
Audio Basics
Parts of Audio Details 00:00:00
2D and 3D Audio Details 00:00:00
Audio Sources
Importing Audio Clips Details 00:00:00
Testing Audio in the Scene View Details 00:00:00
3D Audio Details 00:00:00
2D Audio Details 00:00:00
Audio Scripting
Starting and Stopping Audio Details 00:00:00
Changing Audio Clips Details 00:00:00
Game Coin Collection
Design
The Concept Details 00:00:00
The Rules Details 00:00:00
The Requirements Details 00:00:00
The Arena
Creating the Arena Details 00:00:00
Texturing Details 00:00:00
Finish the Arena Details 00:00:00
Game Entities
The Player Details 00:00:00
Coins Details 00:00:00
The Colored Coins Details 00:00:00
The Control Objects
The Goals Details 00:00:00
The Game Controller Details 00:00:00
Improving the Game
Publish and Deploy
Managing Scenes
Establishing Scene Order Details 00:00:00
Switching Scenes Details 00:00:00
Persisting Data and Objects
Keeping Objects Details 00:00:00
Saving Data Details 00:00:00
Unity Player Settings
Cross-Platform Settings Details 00:00:00
Per-Platform Settings Details 00:00:00
Building Your Game
Build Settings Details 00:00:00
Unity Integration with MR (Microsoft HoloLens)
Introduction to Microsoft HoloLens with Emulator Details 00:00:00
Working with Microsoft HoloLens SDK Details 00:00:00
Understanding Holograms Gaze, Gesture and voice control Details 00:00:00
Creating Spatial Mapping using Hololens Details 00:00:00
Implement a user interface in Mixed Reality Details 00:00:00
Build and Share Projects from Unity3D Details 00:00:00

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