Overview:
HoloLens, Microsoft’s groundbreaking reality headset also known as Mixed Reality, overlaps holograms into a user’s vision of their environment. One gets to discover a new world by combining Virtual Reality & Augment Reality through HoloLens. It transforms the way we work and interact with the virtual world. This course introduces and demystifies the HoloLens platform and familiarizes you to new ways you can interact with computers (Mixed Reality). One gets an insight as the course takes you through the expedition of creating four independent examples using Unity 3D. you get to learn and implement spatial mapping and gesture control, incorporate spatial sound, and work with different types of input and gaze.
Audience:
- Innovation & technology managers
- All designers looking to create in a new medium
- Project & product managers looking to work with 3D artists and developers
- Media and advertising producers
- Animators, developers, 3D artists
- Film and videographers
- Creative directors looking to improve knowledge
- Augment Reality and Virtual Reality enthusiasts and hobbyists
Pre-Requisite:
- Windows 10 PC configured with the correct tools installed.
- Basic Knowledge of Operating system Windows OS.
Course Curriculum
INTRODUCTION TO Mixed Reality (AR & VR) | |||
What is Virtual Reality (VR) Details | 00:00:00 | ||
What is Augmented reality(AR) Details | 00:00:00 | ||
What is Mixed Reality Details | 00:00:00 | ||
Modern VR/AR experiences Details | 00:00:00 | ||
History Details | 00:00:00 | ||
Overview | |||
Hardware Details | 00:00:00 | ||
Software Details | 00:00:00 | ||
Interaction fundamental Details | 00:00:00 | ||
Types of Holographic Apps | |||
Enhanced environment apps Details | 00:00:00 | ||
Virtual environment apps Details | 00:00:00 | ||
Blended environment apps Details | 00:00:00 | ||
Introduction to Unity 3D | |||
Getting to Know the Unity Editor | |||
The Project Dialog Details | 00:00:00 | ||
The Unity Interface Details | 00:00:00 | ||
The Project View Details | 00:00:00 | ||
The Hierarchy View Details | 00:00:00 | ||
The Inspector View Details | 00:00:00 | ||
The Scene View Details | 00:00:00 | ||
The Game View Details | 00:00:00 | ||
Honorable Mention: The Toolbar Details | 00:00:00 | ||
Navigating the Unity Scene View | |||
The Hand Tool Details | 00:00:00 | ||
Flythrough Mode Details | 00:00:00 | ||
Game Objects | |||
Dimensions and Coordinate Systems | |||
Putting the D in 3D Details | 00:00:00 | ||
Using Coordinate Systems Details | 00:00:00 | ||
World Versus Local Coordinates Details | 00:00:00 | ||
Game Objects | |||
Transforms | |||
Translation Details | 00:00:00 | ||
Rotation Details | 00:00:00 | ||
Scaling Details | 00:00:00 | ||
Hazards of Transformations Details | 00:00:00 | ||
Transforms and Nested Objects Details | 00:00:00 | ||
Models, Materials, and Textures | |||
The Basics of Models | |||
Built-In 3D Objects Details | 00:00:00 | ||
Importing Models Details | 00:00:00 | ||
Models and the Asset Store Details | 00:00:00 | ||
Textures, Shaders, and Materials | |||
Textures Details | 00:00:00 | ||
Shaders Details | 00:00:00 | ||
Materials Details | 00:00:00 | ||
Shaders Revisited Details | 00:00:00 | ||
3D Terrain | |||
Terrain Generation | |||
Adding Terrain to Your Project Details | 00:00:00 | ||
Heightmap Sculpting Details | 00:00:00 | ||
Unity Terrain Sculpting Tools Details | 00:00:00 | ||
Terrain Textures | |||
Importing Terrain Assets Details | 00:00:00 | ||
Texturing Terrain Details | 00:00:00 | ||
Environments | |||
Generating Trees and Grass | |||
Painting Trees Details | 00:00:00 | ||
Painting Grass Details | 00:00:00 | ||
Terrain Settings Details | 00:00:00 | ||
Environment Effects | |||
Skyboxes Details | 00:00:00 | ||
Fog Details | 00:00:00 | ||
Lens Flares Details | 00:00:00 | ||
Water Details | 00:00:00 | ||
Character Controllers | |||
Adding a Character Controller Details | 00:00:00 | ||
Fixing Your World Details | 00:00:00 | ||
Lights and Cameras | |||
Lights | |||
Point Lights Details | 00:00:00 | ||
Spotlights Details | 00:00:00 | ||
Directional Lights Details | 00:00:00 | ||
Creating Lights Out of Objects Details | 00:00:00 | ||
Halos Details | 00:00:00 | ||
Cookies Details | 00:00:00 | ||
Cameras | |||
Anatomy of a Camera Details | 00:00:00 | ||
Multiple Cameras Details | 00:00:00 | ||
Split Screen and Picture in Picture Details | 00:00:00 | ||
Layers | |||
Working with Layers Details | 00:00:00 | ||
Using Layers Details | 00:00:00 | ||
Game 1: Amazing Racer | |||
Design | |||
The Concept Details | 00:00:00 | ||
The Rules Details | 00:00:00 | ||
The Requirements Details | 00:00:00 | ||
Creating the Game World | |||
Sculpting the World Details | 00:00:00 | ||
Adding the Environment Details | 00:00:00 | ||
The Character Controller Details | 00:00:00 | ||
Gamification | |||
Adding Game Control Objects Details | 00:00:00 | ||
Adding Scripts Details | 00:00:00 | ||
Connecting the Scripts Together Details | 00:00:00 | ||
Playtesting | |||
Collision | |||
Rigidbodies Details | 00:00:00 | ||
Collision Details | 00:00:00 | ||
Colliders Details | 00:00:00 | ||
Physics Materials Details | 00:00:00 | ||
Triggers Details | 00:00:00 | ||
Raycasting Details | 00:00:00 | ||
Prefabs | |||
Prefab Basics | |||
Prefab Terminology Details | 00:00:00 | ||
Prefab Structure Details | 00:00:00 | ||
Working with Prefabs | |||
Adding a Prefab Instance to a Scene Details | 00:00:00 | ||
Inheritance Details | 00:00:00 | ||
Instantiating Prefabs Through Code Details | 00:00:00 | ||
User Interfaces | |||
Basic UI Principles | |||
The Canvas | |||
The Rect Transform Details | 00:00:00 | ||
Anchors Details | 00:00:00 | ||
Additional Canvas Components Details | 00:00:00 | ||
UI Elements | |||
Images Details | 00:00:00 | ||
Text Details | 00:00:00 | ||
Buttons Details | 00:00:00 | ||
Canvas Render Modes | |||
Screen-Space Overlay Details | 00:00:00 | ||
Screen-Space Camera Details | 00:00:00 | ||
World Space Details | 00:00:00 | ||
Particle Systems | |||
Particles | |||
Unity Particle Systems Details | 00:00:00 | ||
Particle System Controls Details | 00:00:00 | ||
Particle System Modules | |||
Default Module Details | 00:00:00 | ||
Emission Module Details | 00:00:00 | ||
Shape Module Details | 00:00:00 | ||
Velocity over Lifetime Module Details | 00:00:00 | ||
Limit Velocity over Lifetime Module Details | 00:00:00 | ||
Collision Module Details | 00:00:00 | ||
Sub Emitter Module Details | 00:00:00 | ||
Texture Sheet Module Details | 00:00:00 | ||
Renderer Module Details | 00:00:00 | ||
The Curve Editor | |||
Animations | |||
Animation Basics | |||
The Rig Details | 00:00:00 | ||
The Animation Details | 00:00:00 | ||
Animation Types | |||
Creating the Animation Details | 00:00:00 | ||
Animation Tools | |||
Animation Window Details | 00:00:00 | ||
Creating a New Animation Details | 00:00:00 | ||
Record Mode Details | 00:00:00 | ||
The Curves Editor Details | 00:00:00 | ||
Animators | |||
Animator Basics | |||
Rigging Revisited Details | 00:00:00 | ||
Importing a Model Details | 00:00:00 | ||
Configuring Your Assets | |||
Rig Preparation Details | 00:00:00 | ||
Animation Preparation Details | 00:00:00 | ||
Creating an Animator | |||
The Animator View Details | 00:00:00 | ||
The Idle Animation Details | 00:00:00 | ||
Parameters Details | 00:00:00 | ||
States and Blend Trees Details | 00:00:00 | ||
Transitions Details | 00:00:00 | ||
Scripting Animators | |||
Audio | |||
Audio Basics | |||
Parts of Audio Details | 00:00:00 | ||
2D and 3D Audio Details | 00:00:00 | ||
Audio Sources | |||
Importing Audio Clips Details | 00:00:00 | ||
Testing Audio in the Scene View Details | 00:00:00 | ||
3D Audio Details | 00:00:00 | ||
2D Audio Details | 00:00:00 | ||
Audio Scripting | |||
Starting and Stopping Audio Details | 00:00:00 | ||
Changing Audio Clips Details | 00:00:00 | ||
Game Coin Collection | |||
Design | |||
The Concept Details | 00:00:00 | ||
The Rules Details | 00:00:00 | ||
The Requirements Details | 00:00:00 | ||
The Arena | |||
Creating the Arena Details | 00:00:00 | ||
Texturing Details | 00:00:00 | ||
Finish the Arena Details | 00:00:00 | ||
Game Entities | |||
The Player Details | 00:00:00 | ||
Coins Details | 00:00:00 | ||
The Colored Coins Details | 00:00:00 | ||
The Control Objects | |||
The Goals Details | 00:00:00 | ||
The Game Controller Details | 00:00:00 | ||
Improving the Game | |||
Publish and Deploy | |||
Managing Scenes | |||
Establishing Scene Order Details | 00:00:00 | ||
Switching Scenes Details | 00:00:00 | ||
Persisting Data and Objects | |||
Keeping Objects Details | 00:00:00 | ||
Saving Data Details | 00:00:00 | ||
Unity Player Settings | |||
Cross-Platform Settings Details | 00:00:00 | ||
Per-Platform Settings Details | 00:00:00 | ||
Building Your Game | |||
Build Settings Details | 00:00:00 | ||
Unity Integration with MR (Microsoft HoloLens) | |||
Introduction to Microsoft HoloLens with Emulator Details | 00:00:00 | ||
Working with Microsoft HoloLens SDK Details | 00:00:00 | ||
Understanding Holograms Gaze, Gesture and voice control Details | 00:00:00 | ||
Creating Spatial Mapping using Hololens Details | 00:00:00 | ||
Implement a user interface in Mixed Reality Details | 00:00:00 | ||
Build and Share Projects from Unity3D Details | 00:00:00 |
Course Reviews
No Reviews found for this course.