Overview:
The increasing possibilities with interactive technology as opened up to virtual classrooms for teaching and educating the students. Research has proven that interactive teaching using such visual technologies is much more effective than the traditional methods which help students understand and gain knowledge better. Virtual reality is used in many training scenarios as it consists of a wide range of benefits for academia and industrial needs.
Pre-Requisite:
No prior programming skills are required. Access to certain combinations of hardware is required
Objectives:
- Produce 3D scenes using Unity and Blender while learning world space and scale
- Try various UI (User Interface) techniques that can be used in VR Applications
- Learn about the technical basics of VR such as rendering and VR motion sickness
- Gain advanced experience in Unity programming using C# language
- Interactive product demo artist
- Interactive product demo artist
- Virtual production developer 3D
- VR background artist 3D VR developer
- AR/VR unity developer
- E-learning designer Modelling & texturing artist
Course Curriculum
Introduction to VR | |||
What is virtual reality Details | 00:00:00 | ||
Modern VR experiences Details | 00:00:00 | ||
History Details | 00:00:00 | ||
Overview | |||
Hardware Details | 00:00:00 | ||
Software Details | 00:00:00 | ||
Introduction to Unity | |||
Getting to Know the Unity Editor Details | 00:00:00 | ||
The Project Dialog Details | 00:00:00 | ||
The Unity Interface Details | 00:00:00 | ||
The Project View Details | 00:00:00 | ||
The Hierarchy View Details | 00:00:00 | ||
The Inspector View Details | 00:00:00 | ||
The Scene View Details | 00:00:00 | ||
The Game View Details | 00:00:00 | ||
The Toolbar Details | 00:00:00 | ||
Navigating the Unity Scene View Details | 00:00:00 | ||
Game Objects | |||
Dimensions and Coordinate Systems Details | 00:00:00 | ||
Game Objects Details | 00:00:00 | ||
Transforms Details | 00:00:00 | ||
Models, Materials, and Textures | |||
Built-In 3D Objects Details | 00:00:00 | ||
Importing Models Details | 00:00:00 | ||
Models and the Asset Store Details | 00:00:00 | ||
3D Terrain | |||
Terrain Generation Details | 00:00:00 | ||
Terrain Textures Details | 00:00:00 | ||
Importing Terrain Assets Details | 00:00:00 | ||
Texturing Terrain Details | 00:00:00 | ||
Environments | |||
Generating Trees and Grass Details | 00:00:00 | ||
Environment Effects Details | 00:00:00 | ||
Character Controllers Details | 00:00:00 | ||
Lights and Cameras | |||
Lights Details | 00:00:00 | ||
Camera Details | 00:00:00 | ||
Layers Details | 00:00:00 | ||
Collision | |||
Rigidbodies Details | 00:00:00 | ||
Collision Details | 00:00:00 | ||
Triggers Details | 00:00:00 | ||
Raycasting Details | 00:00:00 | ||
Prefabs | |||
Prefab Basics Details | 00:00:00 | ||
Working with Prefabs Details | 00:00:00 | ||
User Interfaces | |||
Basic UI Principles Details | 00:00:00 | ||
The Canvas Details | 00:00:00 | ||
UI Elements Details | 00:00:00 | ||
Canvas Render Modes Details | 00:00:00 | ||
Particle Systems | |||
Particles Details | 00:00:00 | ||
Particle System Modules Details | 00:00:00 | ||
Animators | |||
Animator Basics Details | 00:00:00 | ||
Configuring Your Assets Details | 00:00:00 | ||
Creating an Animator Details | 00:00:00 | ||
Audio | |||
Audio Basics Details | 00:00:00 | ||
Audio Sources Details | 00:00:00 | ||
Publish and Deploy | |||
Managing Scenes Details | 00:00:00 | ||
Unity Player Settings Details | 00:00:00 | ||
Building Your Application Details | 00:00:00 | ||
Unity Integration with VR | |||
Oculus Rift Details | 00:00:00 | ||
Cardboard Details | 00:00:00 | ||
GearVR Details | 00:00:00 |
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