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Overview:

The increasing possibilities with interactive technology as opened up to virtual classrooms for teaching and educating the students. Research has proven that interactive teaching using such visual technologies is much more effective than the traditional methods which help students understand and gain knowledge better. Virtual reality is used in many training scenarios as it consists of a wide range of benefits for academia and industrial needs.

Pre-Requisite:

No prior programming skills are required. Access to certain combinations of hardware is required

Objectives:

  • Produce 3D scenes using Unity and Blender while learning world space and scale
  • Try various UI (User Interface) techniques that can be used in VR Applications
  • Learn about the technical basics of VR such as rendering and VR motion sickness
  • Gain advanced experience in Unity programming using C# language
  • Interactive product demo artist
  • Interactive product demo artist
  • Virtual production developer 3D
  • VR background artist 3D VR developer
  • AR/VR unity developer
  • E-learning designer Modelling & texturing artist

Course Curriculum

Introduction to VR
What is virtual reality Details 00:00:00
Modern VR experiences Details 00:00:00
History Details 00:00:00
Overview
Hardware Details 00:00:00
Software Details 00:00:00
Introduction to Unity
Getting to Know the Unity Editor Details 00:00:00
The Project Dialog Details 00:00:00
The Unity Interface Details 00:00:00
The Project View Details 00:00:00
The Hierarchy View Details 00:00:00
The Inspector View Details 00:00:00
The Scene View Details 00:00:00
The Game View Details 00:00:00
The Toolbar Details 00:00:00
Navigating the Unity Scene View Details 00:00:00
Game Objects
Dimensions and Coordinate Systems Details 00:00:00
Game Objects Details 00:00:00
Transforms Details 00:00:00
Models, Materials, and Textures
Built-In 3D Objects Details 00:00:00
Importing Models Details 00:00:00
Models and the Asset Store Details 00:00:00
3D Terrain
Terrain Generation Details 00:00:00
Terrain Textures Details 00:00:00
Importing Terrain Assets Details 00:00:00
Texturing Terrain Details 00:00:00
Environments
Generating Trees and Grass Details 00:00:00
Environment Effects Details 00:00:00
Character Controllers Details 00:00:00
Lights and Cameras
Lights Details 00:00:00
Camera Details 00:00:00
Layers Details 00:00:00
Collision
Rigidbodies Details 00:00:00
Collision Details 00:00:00
Triggers Details 00:00:00
Raycasting Details 00:00:00
Prefabs
Prefab Basics Details 00:00:00
Working with Prefabs Details 00:00:00
User Interfaces
Basic UI Principles Details 00:00:00
The Canvas Details 00:00:00
UI Elements Details 00:00:00
Canvas Render Modes Details 00:00:00
Particle Systems
Particles Details 00:00:00
Particle System Modules Details 00:00:00
Animators
Animator Basics Details 00:00:00
Configuring Your Assets Details 00:00:00
Creating an Animator Details 00:00:00
Audio
Audio Basics Details 00:00:00
Audio Sources Details 00:00:00
Publish and Deploy
Managing Scenes Details 00:00:00
Unity Player Settings Details 00:00:00
Building Your Application Details 00:00:00
Unity Integration with VR
Oculus Rift Details 00:00:00
Cardboard Details 00:00:00
GearVR Details 00:00:00

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About Us

VerticalDivers® is a technology learning and development company. We deliver Deep Dive and high quality technology training. Our training are designed by professional  experts and SMEs and delivered to perfection.

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